RPGA games for 2009

Here is a list of all the RPGA games we will have on offer over the BattleCry weekend. Some will be designated in specific slots (keep an eye on the main roleplaying page for these) and the rest will play depending on demand. Please mailto:info@theamericaclub.net.nz">email us to pick which games you want to play in.

Blurbs for Battlecry 2009

CORE1-2 The Radiant Vessel of Thesk; Rumors of a great item, touched by divinity, have traveled across the Fearun. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters level 1-4.

ADAP1-1 Barrow of the Ogre King; For many years, goblins have laired in a naerby dungeon hidden in the boughs of the Southwood. This dungeon is known to some as the Barrow of the Ogre King. Recently, the goblins have become bold enough to leave their dungeon home to raid the nearby town of Loudwater. It is up to your newly-formed band of adventurers to deal with the threat the goblins pose and discover why they’ve attacked the town. A Living Forgotten Realms adventure set in Loudwater for characters levels 1-2.

CORE1-3 Sense of Wonder; You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the lord of all smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, what might lie waiting to be rediscovered and brought back to the lands of Faerun. A Living Forgotten Realm adventure set in the Nelanther Isles for characters levels 1-4.

CORM1-1 The Black Knight of Arabel; Your party is sent to investigate allegations of Netherese activity near the city of Arabel. A dark rider commanding legions of shadows. Can you turn back the tide before it is too late? A Living Forgotten Realms adventure set in Cormyr for the character levels 1-4. WATE1-1 Heirloom; An old tutor asks the adventurers to recover a stolen family heirloom for a down-on-their-luck Waterdhavian noble family. A Living Forgotten Realms adventure sie in Waterdeep fpr characters levels 1-4.

DRAG1-1 Many Hands Make Light Work; Westgate is a dangerous city at any time, but today, it is about to live up to it’s name. A pious band of Sisters have arrived in your precinct and they need a little help with renovations and removals. A Living Forgotten Realms adventure set in the dragon coast for character levels 1-4.

BALD1-1 Flames of Initiation; You have come to the city of Balder’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largestand most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn uot to be more complicated than you imagined. A Living Forgotten Realms adventure set in Balder’s Gate for character levels 1-4.

CORM1-2 Gangs of Wheloon; A prison city, a spy, and 3000 of the most dangerous criminals in Cormyr. Can you get in and out of Wheloon to rescue one of the crowns most valuable agents? A living Forgotten Realms adventure set in Cormyr for character levels 4-7.

CORE1-5 Touched by Darkness; The eyes of the young behold the world in ways different than those of the adults, but a child claiming to be chased by creatures of the night can alarm even the most steadfast soul. But between the Church of Shar and the Night Knives, the people of Saerloon have reason to fear the night. And uncommon is the soul in Saerloon that has not been touched by the darkness. A living Forgooten realms adventure set in Sembia for character levels 4-7.

DALE1-1 The Prospect; The Fall of Stars is the most famous adventurer’s club in Faerun. Who can say no to a offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A living Forgotten Realms adventure set in the Dalelands for character levels 1-4.

CORE1-1 Inheritance; When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later, a young man inherits a key to the family vault adandoned seventy years earlier. Desperate for money, he hires you to retrieve its content in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for character levels 1-4.